bryki
Number of posts : 62 Age : 38 Location : Wherever I may roam, where i lay my head is Home. Registration date : 2006-10-28
| Subject: Game guide: Classes Mon 20 Nov 2006, 15:35 | |
| Brawling
To most people, Brawling is considered a primitive, outdated course. This, however, is a grave misconception. To major in Brawling, students must harness latent powers stored deep within their bodies. Only students demonstrating high strength and coordination test scores qualify for this course, as Brawlers have shunned all armed conflict, choosing instead to embrace combat in its purest, basest form.
Brawlers can choose to minor in Fist Strikes, where they learn to channel their kinetic energy into lightning-quick pugilistic attacks. These Brawling students who focus on hand speed tend to rely on the violent volume of their rapid-fire, two-fisted strikes to knock out their opponents. In contrast, Brawlers who minor in Kick Strikes concentrate on their kicking power, which may be slower and more deliberate, but deal more damage. For these Brawlers, one spinning leg strike, delivered with powerful precision, is often all they need to end a fight.
Students of this course will eventually become masters of close range combat, the brutal poetry of their movement a sight to behold. That is, if you can see it.
Swordsmanship
The Art of the Sword, once banished for its role in numerous bloody conflicts, has been reinstated in the schools’ curriculum. However, only applicants who tested highly in both strength and agility can apply to this course.
Students in this course must develop not only their strength but their dexterity as well, in order to perform the various, intricate, high-stakes swordplay demanded by their discipline, where the slightest error in judgement can have dire consequences not only for their opponents, but for themselves as well.
By honing their dexterity, some Swordsmen choose to minor in Blades, using these lighter, shorter weapons to create a higher defense radius for themselves, where they can thrust and parry with ease and flow, even as they sacrifice low base damage.
Some Swordsmen, on the other hand, choose to minor in Broadswords. This minor limits their defensive abilities but also multiplies their offensive output, so that when an opponent does meet the end of their blade, the blow is swift, clean, and most of all, final.
Either minor is equally formidable in higher grade levels but be warned—for those who major in Swordsmanship, theirs is a life lived not only on the edge but by the edge.
Archery
The course of Archery is perhaps the most artistic of the four courses, an enchanting visual symphony of flying arrows and twanging bows.
Applicants to Archery must show high dexterity and agility test scores to pass the course.
Archery students can choose to minor in Short Bows, which produce higher minimum damage to start off with and are extremely accurate; or Long Bows, which deal higher maximum damage at higher grade levels but can be prone to misses.
Graduates of Archery boast that the mark of a true archer is that they never miss one.
Shamanism
The fusion between martial arts and Qi-- the energy that flows through and around the human body, physically and psychically— is a difficult idea to comprehend for outsiders to the practice of Shamanism, but for those students who choose this course, this much they know: one cannot exist without the other. The most powerful martial arts are driven by Zen-like spirituality and the most powerful magic effected only through flawless physical execution.
Students of Shamanism must grade highly in both intelligence and agility.
Accomplished Shamans are students who can sway the fate of entire battles with a myriad of skills and abilities. Shamans can minor in Spears, which gives them heightened attack power but prevents them from using spells. To cast spells, Shamans need to minor in Wands, which allows them to cast powerful healing and buffering spells in support of fellow students.
It always helps to have Shamans in your class because, as you will realize soon enough during your tenure on campus, the balance of your existence may depend on them. | |
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omran
Number of posts : 15 Age : 33 Location : Just Be Happey BosS Don Here xD Posts : Please No Spam ! xD Registration date : 2006-12-28
| Subject: Re: Game guide: Classes Thu 28 Dec 2006, 21:32 | |
| thanks its nice xD too long time to read that i wANA plAY | |
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HokaZe
Number of posts : 3 Age : 29 Location : Norway Posts : Usefulls Registration date : 2007-03-17
| Subject: Re: Game guide: Classes Sun 18 Mar 2007, 00:12 | |
| Hehe Nice that you write all that keep Doing Same things^O^ All the thing you said maked me wanted to play like a pig^oo^ | |
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